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Model infoModelsSnapshot: 15 Oct 2026

Hyper3D / Deemos / BANG

BANG (2025 research)

The BANG research model generates sequences of separated object parts using a pretrained geometry model, an exploded-view adapter and temporal attention.

restrictedClosed weights3D processing
Official documentation (opens in a new tab)Reviewed 14 Oct 2026
8 of 24 specification fields collected
Context windowNot collectedAwaiting source review
Maximum outputNot collectedAwaiting source review
Input billingNot collectedHyper3D-associated research publication
Output billingNot collectedNo inferred price

Specifications

Provider-documented facts. “Not collected” means we have not verified that field yet, not that the feature is unsupported.

Context / input limit
Not collected
Maximum input tokens
Not collected
Maximum output
Not collected
Reasoning
Not collected
Tool calling
Not collected
Structured output
Not collected
Streaming
Not collected
Batch processing
Not collected
Fine-tuning
Not collected
Knowledge cutoff
Not collected
Release date
Not collected

Publication or observed application version does not establish an original weight release date.

Parameters
Not collected
Architecture
Base DiT: 24 layers, width 2560, 20 heads. Exploded-view adapter: four layers, width 512. Temporal attention is trained after freezing the base and adapter.Source for Architecture (opens in a new tab)
Languages
Not collected
Context caching
Not collected
Usage metering
Not collected

No price or currently callable endpoint for this exact research edition verified. Current Rodin API rates are not inherited.

Data retention
Not collected

No hosting, retention or enterprise contract verified for this research edition.

Input modalities
3D geometry, Explosion time, Part-count or spatial guidanceSource for Input modalities (opens in a new tab)
Output modalities
Exploded 3D part sequenceSource for Output modalities (opens in a new tab)
Published training data
Base: about 500,000 watertight Objaverse geometries. Adapter: 20,000 high-quality exploded-view samples.Source for Published training data (opens in a new tab)
Training hardware
NVIDIA A800, FP16. Base: 1600 epochs, batch 512 on 128 GPUs. Adapter and temporal stages: 3000 epochs, batch 128 on 128 GPUs.Source for Training hardware (opens in a new tab)
Training sequence length
Geometry latent up to 2048 × 64; temporal training samples 2–5 frames.Source for Training sequence length (opens in a new tab)

Neither dimension is a text-token context or public API quota.

Generation modes
Reported inference uses five frames at explosion times 0, 0.25, 0.5, 0.75 and 1; 50 DDPM steps, guidance scale 7.Source for Generation modes (opens in a new tab)
Mesh processing controls
Spatial conditions can guide which parts separate. Temporal consistency and subsequent trajectory optimization support reassembly.Source for Mesh processing controls (opens in a new tab)

Access & pricing

Prices belong to an endpoint and billing tier. A provider listing does not guarantee access for every account or region.

Hyper3D-associated research publication

Provider source (opens in a new tab)
API model ID
Not collected

No callable selector or immutable download for this research edition verified.

Access
Research paper/project page. No currently callable endpoint or downloadable weights verified for this exact edition.
Regions
Processing region not established
Endpoint availability
Research edition with no verified public checkpoint download or native API selector.Source for Endpoint availability (opens in a new tab)

Endpoint pricing has not been collected. Check the provider for applicable rates.

Data & enterprise terms

Research access is not assigned the commercial Rodin API retention policy.

Caching

Caching can reuse earlier input processing. Availability, lifetime and billing depend on the endpoint. A cache hit still generates a new response.

01 / INITIAL INPUTProcess & retain

The system processes eligible input and retains reusable state.

02 / LATER REQUESTCheck available state

Reuse depends on matching input, session state and the cache policy.

03 / CACHE HITReuse & generate

Reusing state can reduce repeated work. Any charges follow the billing rules below.

Hyper3D-associated research publication

Not verified

No model-specific prompt-cache contract or price established.

How it works
Not collected

No model-specific prompt-cache contract or price established.

Minimum reusable input
Not collected

No model-specific prompt-cache contract or price established.

Lifetime & refresh
Not collected

No model-specific prompt-cache contract or price established.

How to enable it
Not collected

No model-specific prompt-cache contract or price established.

Usage fields
Not collected

No model-specific prompt-cache contract or price established.

Billing rules
Not collected

No model-specific prompt-cache contract or price established.

Limits & data boundaries
Not collected

No model-specific prompt-cache contract or price established.

No verified cache rate for this endpoint. An empty rate is not a zero charge.

Caching reviewed 14 Oct 2026

What the measurements say

No benchmark observations have been added for this model. We do not turn a vendor description into a performance score.

Latency and throughput depend on the host, request size, reasoning settings and load. There is no measured speed or global usage figure in this record.

The record behind the model

Why it is included

Qualified unreleased-weight classification as reviewed: the official project page does not provide a released weight download, and reviewed provider repository/model listings do not establish one. The paper documents trained models. This does not assert a permanent proprietary license or rule out future releases; public research publication and integration code are not weight releases.

Classification evidence (opens in a new tab)

Lifecycle dates

Research paper first submitted29 Jul 2025Source (opens in a new tab)

Sources reviewed