Hyper3D / Deemos
Deemos develops Hyper3D Rodin for 3D generation and processing. Native API access includes three documented generation families plus managed Agentic, Bang and texture workflows.
Native Rodin families/workflows, ChatAvatar and named CLAY, CAST, BANG, DreamFace and Media2Face/GNPFA research editions reviewed. HACK public model arrays are excluded. Original checkpoint mappings and further releases remain under review.
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Estimate = (input tokens × input price + output tokens × output price) / 1,000,000. Include conversation history in input and billed reasoning in output. Input-only decision models ignore the output setting; enter all billed input for one decision, including its question and criteria. Media, tools and discounts are separate.
35 models
| Compare | Model | Input tokensPublished limit* | Output tokensMaximum per response* | Input pricePer 1M tokens | Output pricePer 1M tokens | Cost per question1,000 input + 500 outputEstimated · uncached |
|---|---|---|---|---|---|---|
| 1,024characters | GLB, USDZ, FBX, OBJ, STLoutput formats | Usage pricing 0.5 credits / requestBase generation · Hyper3D native API · text to 3d0.5 credits / requestBase generation · Hyper3D native API · image to 3dCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Different billing unitPrice details ↗ | |||
| 1,024characters | GLB, USDZ, FBX, OBJ, STLoutput formats | Usage pricing 0.5 credits / requestBase generation · Hyper3D native API · text to 3d0.5 credits / requestBase generation · Hyper3D native API · image to 3dCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Different billing unitPrice details ↗ | |||
| 1,024characters | GLB, USDZ, FBX, OBJ, STLoutput formats | Usage pricing 0.5 credits / requestBase generation · Hyper3D native API · text to 3d1 credit / requestExtreme-High geometry · Hyper3D native API · text to 3dCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Different billing unitPrice details ↗ | |||
| 1,024characters | GLB, USDZ, FBX, STLoutput formats | Usage pricing 0.5 credits / requestAgentic basic · Hyper3D native API · image to 3d1 credit / requestAgentic standard · Hyper3D native API · image to 3dCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Task-based pricingPrice details ↗ | |||
| Not collected | GLB, USDZ, FBX, OBJ, STLoutput formats | Usage pricing 0.5 credits / requestBang task · Hyper3D native API · rodin asset0.5 credits / requestBang task · Hyper3D native API · custom modelCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Task-based pricingPrice details ↗ | |||
| Not collected | GLB, USDZ, FBX, OBJ, STLoutput formats | Usage pricing 0.5 credits / requestBase texture task · Hyper3D native API · texture2 credits / requestExtreme-high texture · published charge · Hyper3D native API · textureCredits per accepted API task. Business or Enterprise API plan required; subscription costs are separate.Rates & conditions ↗ | Task-based pricingPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| DINOv2 image/sketch conditioning; multiview, voxel, point-cloud and bounding-box adaptation are demonstrated.image references | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | ZIP asset packageoutput formats | Usage pricing Per-asset and license-dependent commercial terms; Business pricing includes ChatAvatar preview and commercial-license benefits. No universal per-generation charge verified.Rates & conditions ↗ | Task-based pricingPrice details ↗ | |||
| Not collected | 4K textures after a separate super-resolution stage.output resolution | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | 256 × 256 geometry maps.output resolution | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | 256 × 256 cropped facial input.output resolution | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | 512 × 512 restoration stage.output resolution | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | 4096 × 4096 texture output.output resolution | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
| Not collected | Not collected | Usage pricingNot collected | Different billing unitPrice details ↗ | |||
* Media models show their native limits. A shared context window includes both input and output tokens.
Catalog coverage
Closed-weight model variants and explicitly identified closed-source managed model components across language, code, image, video, audio and other documented modalities. Global provider and historical-release coverage is being expanded; this is not yet exhaustive. 172 company reviews are still open.
See what is being reviewed